AI Insights · Timothy · January 2022
Top 5 Science Games in Germany Q4 2021
Discover the performance trends of the top 5 science games on a unified platform in Germany during Q4 2021, including downloads, revenue, and active users.
The fourth quarter of 2021 saw dynamic performance trends among the top 5 science game applications in Germany. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Plague Inc. from Ndemic Creations experienced fluctuations in weekly revenue, starting at around $5.1K and dipping to approximately $3.1K in mid-November. The revenue then peaked at $5.8K in the week of December 20. Weekly downloads remained relatively stable, fluctuating between 2.6K and 3.5K, with a slight peak at 3.5K in late November. Active users saw a notable increase from 9.6K at the beginning of the quarter to 11.3K by the week of December 20.
Cell to Singularity: Evolution by Computer Lunch showed a significant spike in revenue, rising from $1.4K at the end of September to $6.7K in early November. Weekly downloads saw a peak at 3.7K in early October but later declined to around 1.9K by the end of December. Active users peaked at 29.8K in early November, before gradually declining to 18.6K by the end of the quarter.
Cell Expansion Wars from MOBIRIX had a steady revenue stream, with a noteworthy rise to $1.2K in the last week of December. Downloads saw a significant peak at 2.7K in late November but dropped to 1.2K by the end of the year. Active users increased from 8.8K to 10.7K in late November before slightly declining to 7.7K by the quarter's end.
Jetpack Joyride by Halfbrick Studios saw consistent weekly revenue, ranging from around $557 to $870. Downloads fluctuated, peaking at 12.3K in late November and ending the quarter at 8.9K. Active users saw an impressive rise from 53.5K to 64K in late November, stabilizing around 60K by the end of December.
Day of the Tentacle Remastered from Double Fine Productions, Inc. had modest revenue ranging from $90 to $225. Downloads were relatively low, peaking at 67 in the last week of December.
The data for these top-performing science games in Germany during Q4 2021 underscores varying trends in revenue, downloads, and active users. For more detailed insights, visit Sensor Tower.